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Crossfire

CrossFire is an online tactical first-person shooter game developed by Smilegate Entertainment for Microsoft Windows. It has become the world's most-played video game by player count, with a lifetime total of 1 billion users in 80 countries worldwide. It was the world's top-grossing online game as of 2014 and went on to become one of the highest-grossing video games of all time, having grossed $12 billion in lifetime revenue as of 2018.


Games Modes


Team Deathmatch


A standard mode where teams fight against each other to win. There are 2 ways to win, either reach the required kills or have the highest kill before the time runs out.


Search and Destroy


Another standard mode is where the attacking team (Black List) needs to plant a bomb on one of the two sites, while the defending team (Global Risk) needs to defend their sites from planting the bombs. Unlike TDM, there's no respawn and need to wait for the round to finish until another round before they respawn. Round wins if BL has planted the bomb and defended the site from defusing the bomb or they completely eliminate the defending team, and GR if they managed to defuse the bomb before it explodes, eliminate all of the enemies, or survive without planting the bomb.


Free for All


Another standard mode, but unlike TDM and S&D, there are no teams (perhaps the name of the mode). Player need to kill other players but quickly respawns after they die in a random location. A player wins via required kills or having the most kills within a limited time.


Mutation Mode


A mode where 2 teams battle against zombies, and vice versa. Soldiers can use any weapon they have, while zombies have special abilities at the cost of health reduction. Supplies drop in random spots for the survivors to pick up, ranging from pistols to grenades. Survivors win if they eliminate all zombies or survive from getting infected, and zombies win if they infect all soldiers. There are 4 types of mutation modes and 2 expansions currently in the game.


King Mode



No teams. Players compete in a series of mini-games each round, and the players with the highest score get selected as a commander each round. The game continues until a player reaches a certain score and fight to be crowned the King.


Weapons



CrossFire weapons are based on real-life models, with each weapon belonging to a category. Categories include machine guns, assault rifles, and sniper rifles. Each category is functionally similar to its real-world counterparts (E.g. Machine guns are heavy, powerful, lay down heavy fire, and have long reloaded times, Submachine guns are lighter and fire faster but deal less damage, Shotguns are effective in close range but ineffective at long distances.) Weapons often have many variations, including different skins which give them different attributes. In addition, the re-skinned versions are often rarer. Some weapons are different from other weapons like the VIP weapons, which have better functions like faster reload, among others. Certain modes have mode-exclusive weapons.


Characters



Characters are the avatar of players and are what they will look like while playing in the game. A note is that while all characters are visually unique from each other, they are all functionally the same with no real advantages or disadvantages from each other in terms of stats, apart from a few limited-edition characters who are, for example; able to see better through smoke or reduce the visual incapacitating effects of flash-bang grenades.


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